I have a breadth of experience with sound design and I can handle any project brief, whether you need Foley effects, field recordings, synthesized effects, old-school chip sounds, or even distorted creature vocals, I've got you covered!
I'm a versatile composer with a command of many different musical styles and moods. I can also design and implement interactive music systems that will adapt to the gameplay. Feel free to check out my main page for more!
The most important step of all! Most often understanding the logic of how to implement sound into an interactive environment is paramount to the overall quality. I can implement my sounds either straight into Unity/Unreal or through audio middleware like FMOD/Wwise to make sure everything is sounding perfect and is as optimized as it can be!